#pragma once 

#include <stdio.h>
#include <string.h>

#define ROW 10
#define COL 10

#define PLAYER1 1
#define PLAYER2 2

#define NEXT        0
#define PLAYER1_WIN 1
#define PLAYER2_WIN 2
#define DRAW        3

enum Dir{
  LEFT,
  RIGHT,
  UP,
  DOWN,
  LEFT_UP,
  LEFT_DOWN,
  RIGHT_UP,
  RIGHT_DOWN
};
void game(); 

//void BoardInit(int board[ROW][COL], int row, int col);

void BoardPrint(int board[ROW][COL], int row, int col);

void PLAYERMove(int board[ROW][COL], int row, int col, int who);


int IsOver(int board[ROW][COL], int row, int col);



